Generate LODs

Create LOD0–LOD3 levels of detail from one GLB or glTF model for Unity, Unreal and Three.js. Preview each level, then download one or all as a ZIP. Runs in your browser. Takes FBX too, converted to GLB in your browser.

How to generate LODs for a 3D model

Generate LODs creates several levels of detail from one GLB or glTF model. Each level has fewer triangles than the last, so a game engine or 3D viewer can show a lighter mesh when the object is far away and keep the frame rate up.

Pick a Standard, Aggressive or Minimal preset or set your own targets, preview each level, and download them individually or together as a ZIP. It runs in your browser with nothing uploaded.

Step by step

  1. Drop a .glb or .gltf model onto the page.
  2. Choose a preset or set the reduction for each level.
  3. Preview each LOD and its triangle count.
  4. Download one level or all of them as a ZIP.

Questions

What are LODs?

Levels of detail (LODs) are simpler versions of the same model. LOD0 is the full-detail original; LOD1, LOD2 and so on have progressively fewer triangles and are shown as the object gets further from the camera.

How many LOD levels do I need?

Three or four levels is common for game assets. Small props may need only two, and very large or frequently repeated objects benefit from more.

How do I use the LODs in Unity, Unreal or Three.js?

Import each level into your engine and assign them to its LOD system: a LOD Group in Unity, the LOD settings on a static mesh in Unreal, or THREE.LOD in Three.js.

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