Make Tripo Models Game-Ready
Take a Tripo AI model from text or image prompt to game-ready: check it against phone, VR and web budgets, cut triangles, compress textures to KTX2 and add LODs, all in your browser.
-
Generate the model in Tripo
Describe what you want or upload a reference image, then export it as a GLB (or FBX for a character you want to rig).
Open Tripo ↗ Affiliate link
-
Check it against your target
AI models are often far heavier than a game needs. See its triangles, draw calls and texture sizes against phone, VR and web budgets, and what to fix first.
-
Cut the triangles
Bring the mesh down to a sensible count while keeping its silhouette.
-
Shrink the textures
Resize the large texture maps and compress them, to KTX2 if your engine reads it.
-
Finish for your game
Add LODs for distance, check a character’s rig and clips, or render it as isometric sprites for a 2D game.
-
Or do it all at once
Run a whole folder of models through checks, reduction, textures and LODs in one go.
- iOS App Icon Generator
- App Store Screenshot Generator
- XCAssets Generator
- Alpha Cutout
- Line Studio
- Model to Iso Sprites
- Model to Isometric
- Iso Scene Builder
- Optimise GLB
- Asset Pipeline
- Reduce Polys
- Compress Textures
- KTX2 Texture Encoder
- Generate LODs
- Strip Animations
- Animation Optimiser
- Pack PBR
- Texture Resizer
- Convert Files
- GLB Builder & Merger
- Model Splitter
- Inspect GLB
- Mobile Ready Checker
- Asset Compare
- Asset Report
- Rig Inspector
- Animation Inspector
- Character Workshop
- Thumbnail Maker