Make Tripo Models Game-Ready

Take a Tripo AI model from text or image prompt to game-ready: check it against phone, VR and web budgets, cut triangles, compress textures to KTX2 and add LODs, all in your browser.

  1. Generate the model in Tripo

    Describe what you want or upload a reference image, then export it as a GLB (or FBX for a character you want to rig).

    Open Tripo ↗ Affiliate link

  2. Check it against your target

    AI models are often far heavier than a game needs. See its triangles, draw calls and texture sizes against phone, VR and web budgets, and what to fix first.

  3. Cut the triangles

    Bring the mesh down to a sensible count while keeping its silhouette.

  4. Shrink the textures

    Resize the large texture maps and compress them, to KTX2 if your engine reads it.

  5. Finish for your game

    Add LODs for distance, check a character’s rig and clips, or render it as isometric sprites for a 2D game.

  6. Or do it all at once

    Run a whole folder of models through checks, reduction, textures and LODs in one go.

All Asset Bench tools